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Table Of Contents

Quiz Show

°	How to RUN Quiz Show.

°	How to create Quiz Show SETUP files.

°	Special Quiz Show OPTIONS.

°	More ABOUT Quiz Show.

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Running Quiz Show

Quiz Show

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Double-Click the Quiz Show Icon or run Quiz Show from the file manager (explorer).  Quiz Show will display an Open File dialog box asking for the name (and path) of the text setup file for this Quiz Show session.  After the save file is provided, a new Open File dialog box is displayed asking for the name (and path) of the Screen Test .WMF file.  (All q&a .wmf files should be in the same directory as the screen test file.  See the setup pages for more information on this subject).  Once both file names have been supplied, Quiz Show will display the screen test .WMF file in the main q&a window.

At this time, adjust the focus and resolution so that the text is visible when projected.  It is also a good idea to change the team names at this time (however this can be done at any time).  When the 'Close' button is pressed, Quiz Show is running.

On the screen should be the score board with a green arrow indicating which team will be going first.  Also, there will be a panel with 36 buttons, one for each question.  Above each column of buttons is the category for that column and the score for each level is displayed on the respective buttons.  Clicking a button will open the window that displays the respective question.

When the question window is opened, the points value and time value for the question is displayed along with the begin button.  When the begin button is pressed, time will start counting down.  Time does not start counting down until the begin button is pressed allowing the judge to acknowledge the team that will be asking the current question.  Clicking on the 'INCORRECT' button will cut the question points in half and rounded up to the nearest denomination of 5.  If time had not yet run out, time will continue from where it had been previously stopped.  If time had run out then the time is reset to 5 seconds.  In addition, the team that get's to answer the question next is selected (with the green arrow).  The team that got the question incorrect will now have a red X under their score.  The team that get's to go next is the team with the lowest score (and round-robin from left to right starting at the originally questioned team if the lowest scores are tied).  If all teams get the question incorrect, the answer will automatically be displayed.  If a particular team get's the question correct, the answer will be displayed and that teams points will be incremented.  If the time runs down to zero, the 'prompt' button will be displayed and 5 seconds will be put on the timer.  At this time prompt the answering team that they have 5 seconds left and then press the 'prompt' button to allow time to continue counting down.  If the team is again incorrect, the next team will be given 5 seconds to answer the question.  To start the timer, press the 'prompt' button again.

When done viewing the answer, click on the 'CONTINUE' button on the answer window.  The categories window will be redisplayed with the remaining questions to choose from.

If the answer to a question is disputed, click on the dispute button (ambulance).  This will invalidate the last question answered and return the scores back to what they were.  In addition, a panel of dispute questions is displayed.  When all dispute questions are used, the dispute button will remain disabled.  Also, disputing a disputed question is not allowed.

When the game ends, if there is a tie, the tie break panel will be displayed.  The questions in the tie break panel will only be asked of the top teams.  Each team will get a chance to answer the question.  E.g., team 1 and 3 are tied with 10 points each.  The tie break question is selected and displayed.  When time runs out, team 1 will tell their answer (preferably written on paper).  If correct, team 3 still has a chance to answer the same question correctly.  The tie break questions continue until a person is the winner or there are no more questions.  Tie break questions can be disputed with the dispute button.

Note, if you are playing with two levels (a second round of normal questions as in double-jeapordy), when the first round of questions is exhausted, the second round of questions will automatically be displayed.  When the final round (1 or 2 depending on setup file) has completed, quiz show will indicate the winning team.

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Quiz Show Setup Files

Quiz Show

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In order to get Quiz Show to run properly, you need to supply a setup file and the question and answer .wmf files.  How to generate these files is described below:

Quiz Show Setup File:

The following is the text of the example setup file supplied with the program.  The blue text lines are comments.  The quiz show setup file should have no spaces and all fields should be typed exactly as below (case sensitive).  (Do not add the blue comment lines to your own setup files)

Teams: 5	Between 2 and 6 teams are allowed

Levels: 2	1 indicates 1 set of questions, 2 indicates a 'double-jeapordy' round

Row1Points: 10	number of points for questions in the first row.

Row2Points: 20	number of points for questions in the second row.

Row3Points: 30	number of points for questions in the third row.

Row4Points: 40	number of points for questions in the fourth row.

Row5Points: 50	number of points for questions in the fifth row.

Row6Points: 60	number of points for questions in the sixth row.

Row1Time: 10	time limit for questions in the first row.

Row2Time: 20	time limit for questions in the second row.

Row3Time: 30	time limit for questions in the third row.

Row4Time: 40	time limit for questions in the fourth row.

Row5Time: 50	time limit for questions in the fifth row.

Row6Time: 90	time limit for questions in the sixth row.

Category1A: Algebra	Name for the 'single-jeapordy' column A questions

Category1B: Unit Conversion	Name for the 'single-jeapordy' column B questions

Category1C: Decimals	Name for the 'single-jeapordy' column C questions

Category1D: Exponents	Name for the 'single-jeapordy' column D questions

Category1E: Black History	Name for the 'single-jeapordy' column E questions

Category1F: Misc.	Name for the 'single-jeapordy' column F questions

Category2A: Category 2A Text	Name for the 'double-jeapordy' column A questions

Category2B: Category 2B Text	Name for the 'double-jeapordy' column B questions

Category2C: Category 2C Text	Name for the 'double-jeapordy' column C questions

Category2D: Category 2D Text	Name for the 'double-jeapordy' column D questions

Category2E: Category 2E Text	Name for the 'double-jeapordy' column E questions

Category2F: Category 2F Text	Name for the 'double-jeapordy' column F questions

DisputeA: Dispute A Text	Name for the 'dispute' column A questions

DisputeB: Dispute B Text	Name for the 'dispute' column B questions

DisputeC: Dispute C Text	Name for the 'dispute' column C questions

DisputeD: Dispute D Text	Name for the 'dispute' column D questions

DisputeE: Dispute E Text	Name for the 'dispute' column E questions

DisputeF: Dispute F Text	Name for the 'dispute' column F questions

TieBreakA: Tie Break A Text	Name for the 'tie-break' column A questions

TieBreakB: Tie Break B Text	Name for the 'tie-break' column B questions

TieBreakC: Tie Break C Text	Name for the 'tie-break' column C questions

TieBreakD: Tie Break D Text	Name for the 'tie-break' column D questions

TieBreakE: Tie Break E Text	Name for the 'tie-break' column E questions

TieBreakF: Tie Break F Text	Name for the 'tie-break' column F questions

TieBreakPoints: 10	Number of points for ALL tie break questions

TieBreakTime: 100	Time limit for ALL tie break questions

Note, if any of the category name entries above are omitted (e.g., Category1E), then all questions in that category will be automatically disabled.  Therefore, if you only want to use 4 of the 6 allowed categories for the double-jeapordy session, then you can just leave Category2A and Category2F out of the setup file.  In addition, if the 'Levels' entry is set to one, quiz show will stop at the end of the first set of questions, however if it is set to '2', then quiz show will continue on.

Question & Answer .wmf Files:

The question and answer files provided in the quiz show zip file were created using Microsoft PowerPoint.  Each slide in the PowerPoint document had to be saved seperately in the WindowsMetaFile format (.wmf).  To do this, change to the slide in PowerPoint so that the slide that you want to save is visible.  Choose 'File | Save As' from the main menu.  For format, choose .wmf.  The naming of the files is very important and is described below.  It is a good idea to put these files in a seperate directory so as not to clutter the executable directory.

Screen Test File:

When Quiz Show first executes, it requests the name of the setup file above, and then requests the name of the screen test file.  This file is a .wmf file that will be displayed as soon as Quiz Show starts so that focus and screen resolution can be adjusted prior to starting Quiz Show (assuming the screen is being projected).

Question and Answer Files:

The question and answer filenames must follow the specified format.  The format is as follows:  Take the name of the screen test file and add the following postfix:

(they must be added in the listed order)

for questions, add _q and for answers, add _a.

if single jeapordy questions, add _c1, for double jeapordy questions, add _c2, for dispute, _d and for tie break _t

then add the column letter and row number in the format _CR where C = "a,b,c,d,e,f" and R = "1,2,3,4,5,6".

Finally, add .wmf

Example:

screen test file:   qna.wmf

qna_q_c1_f2.wmf  - question in first round, column f row 2

qna_q_c2_b3.wmf - question in second round, column b row 3

qna_a_t_a1.wmf - answer in tie break panel in column a row 1

qna_a_d_e6.wmf - answer in dispute panel in column e row 1

Note: If quiz show tries to display a question or answer and the file it is searching for does not exist, the screen test .wmf file will be displayed instead.

Note: the post fix letters are case insensitive.

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Special Options

Quiz Show

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Quiz Show has some special options that need to be explained.  These options are executed by clicking on the appropriate button on the Score Board window.  The four buttons are 'QUIT', 'SETUP', 'SAVE' and 'HELP'.

QUIT (open door):

The quit button simply allows you to exit Quiz Show.  There are actually two ways to exit Quiz Show.  The first way is to close the Score Board window.  The second way is by clicking on the Quit button.  It is a good idea to close the session using the Quit button because the Quit button prompts you to make sure that is the thing you really want to do.  Whereas, closing the Score Board window will just quit the program.

SETUP (pencil):

This button allows you to change the names of the teams and fix any scoring problems.  Clicking on this will open a window with the name of the team and the teams score.  At this time you can change the name of the team and the teams score.  Changing the score can be useful if the team was accidentaly awarded (or not awarded) points for a question.

SAVE (disk):

The save button opens a window prompting for the name of a save file.  The text information that will be written to this file is a play by play analysis of the game for each team.  In other words, each time will have a list of the questions that they asked and whether they go them right or wrong.  This save file is basically a record that can be used to find which questions were too hard or to easy, or to give feedback to teams about how to solve questions, etc.  The questions are also listed in an 'as asked' basis at the end of the file.

HELP (question mark):

Clicking this button opens this help file.

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About Quiz Show

Quiz Show

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Author:	Jonathan Sadowsky

Date:	October 1997 (initial revision)

December 1997 (final revision)

Quiz Show was programmed using Borland's C++ Builder.

Quiz Show help was authored using Teletech Systems' VB HelpWriter.

On the Quiz Show diskette, there are two zip files:  QuizShow.zip and QuizShowSrc.zip.  The first zip file contains the executable file, this help file, one example text setup file and an example set of question and answer .wmf files.  The second zip file contains all of the source code necessary to compile the program (assuming you have Borland C++ Builder installed) in addition to the source code files for creating this help file and all of the bitmaps used in the application.  Note that the bitmaps are duplicated in the .res file, but are included as a convenience.

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